I’m going to be releasing a new mini course on building characters this month so to go along with that here’s a review of an oldie, but goody. Creating Characters by Dwight V. Swain was published in 1990, but it still has great information on putting together interesting story people.
How It’s Put Together: The book has seventeen chapters focusing on different aspects of creating characters. The chapters are short, only 5-10 pages each and you can dip into them selectively to add nuances to your characters.
1 – The Core of Character: What’s the one key element any major character must have? The ability to care.
Giving your character something to care deeply makes him an individual, and gives you conflict potential. Threatening the thing that your character cares about provides the drive behind the character… a reason for him to keep going throughout your story.
2 – Searching Out Your Characters: How do you find the right character? You scan the applicants until you locate one who turns you on and fits the part.
It’s important to get a character that fits your private quirks and standards… you’ll be writing your book for a while and you need a character that you will still like three months, six months or a year down the road. One way to zero in on your character is to pay attention to your reactions to real people around you. Find someone that sets off strong feelings in you and consider using him or her in your story.
When you have an initial idea for a character, you need to provide enough characteristics that make his story behavior plausible. You rationalize his presence and behavior in your story.
3 – Labels, Labels: Why do you label a character? Your reader needs some clue or two to help him recognize each of your story people.
This is one area where I definitely notice if an author is not very proficient – usually too many characters are introduced too quickly with not enough tags or labels to help me differentiate between them. They blur together and I’m left confused.
Swain recommends that you define the dominant impression that a character gives, using four attributes – sex, age, vocation, and manner. Sex and age are obvious. Vocation can refer to a character’s primary occupation, such as doctor, lawyer, used car salesmen, or less obvious ones such as housewife, invalid, bag lady, or ‘significant other’. Manner is an individual’s personal bearing; his or her habitual stance or style. Terms such as loud and pushy, clumsy, grouchy, sympathetic can combine with an occupation to give you a sloppy waitress, a harried nurse or a wise-cracking invalid. Swain also covers how to use the labels in introducing your character through description and appearance, action, dialogue or thoughts and introspection.
4 – Fleshing Out: How do you make a character real? You provide him or her with appropriate tags, traits, and relationships.
Swain starts by warning that you can make a character too complex. It is better to use fairly clear and simply traits. A tag is a limited, specialized label and includes such items as such as a name, appearance, ability, speech, mannerism, and attitude. Swain also touches on creating a character dossier to catalog all the traits, labels and other characteristics of your cast. He chooses to reverse the process–instead of creating a full dossier at the beginning, he lays out characters in a quick pass and then adds character details as he needs them while writing the story.
5 – The World Within: 1: How do you motivate a character? You devise something that he or she must change in order to win happiness.
Swain defines happiness, illustrating that it means different things to different people–a characteristic that lends itself to unique story people. He also examines unhappiness and fear… both good motivators for a character’s behavior.
6 – The World Within: 2: How do you keep a character moving? You point that character towards his or her private future.
In this chapter, you learn about Direction, Goal, Drive, and Attitude.
Direction – the road to happiness. He loosely defines it as a tendency to lead the kind of life the character enjoys, meaning that the character will be searching for experiences that bring pleasure and avoiding experiences that bring pain. He lists five types of desires that the character might be searching for – adventure, security, recognition, response and power. The ratio between the elements the character zeros in on establishes the direction the character goes.
Goal – Dissatisfaction as dynamic. A goal is born out of dissatisfaction with a situation. The desire to change the situation to something that the character prefers more provides the character’s goal – the changed situation.
Drive – The “Give a Hoot” factor. Drive is mainly the intensity with which a character wants to change a situation. To give a character drive Swain lists four steps:
- You devise something for him to care about, consciously or otherwise.
- You fit him out with a suitable goal, in view of the direction you’ve postulated for him.
- You threaten that goal, that something he cares about.
- You establish reasons for him not to quit, reasons to continue to fight against the threat and reach his goal.
Attitude – Character plus hangup. This is the character’s consistent disposition, how the character views the world around him.
7 – The Breath of Life: How do you bring a character to life? You make the character reveal emotion.
Readers experience empathy with characters. If your character displays emotion, your reader feels that emotion also. This leads the reader to identify more with the character. To give emotions to your character, you must start by feeling the emotions yourself.
Courage is also important in a character. The best characters are like us and more. The more is usually the courage to continue on toward the goal in the face of whatever danger or obstacles arise. It’s a quality we all want to have and it increases reader identification with the character.
8 – Bent Twigs: How much background should you give a character? Only enough to make your reader–and you–believe in him.
Background is necessary for three reasons:
- To make the character unique.
- To give the character reasons for behaving as he does.
- To make him believable, to give him depth.
The four components to Background are Body, Environment, Experience and Ideas. Together they form the reasons why a character does the things he does and the reasons why he doesn’t do other things. Swain suggests coming up with a few details from each of the four areas.
9 – Wild Cards: What goes into building an offbeat character? The same elements that you use in creating any story person–only more so.
This chapter covers the eccentric, defined as someone who feels a tremendous need to maintain his individuality, and the psycho, someone who has moved beyond minor deviations of normal behavior to severe deviations. The eccentric tends to be open in his aberration and viewed as harmless, while the psycho masks his or aberration or is mistrusted or feared. Swain provides guidance on how to fashion these special characters.
10 – The Role of Roles: How do you treat a hero? You shape the hero to fit the job he or she has to do.
Here Swain covers eight types of roles with guidelines for building and portraying them effectively.
- The interesting character
- The memorable character
- The viewpoint character
- The protagonist
- The antagonist
- The love interest character
- The incidental character
- The non-human character
11 – The Light Touch: How do you make a character amusing? You replace reader assumptions with offbeat alternatives. T
his chapter thoroughly covers what humor is and how to use it in a story.
12 – The Right Words: How do you describe a character effectively? You build the character with significant specifics that lead readers to feel the way you want them to feel.
Your goal as a writer is to evoke or create feeling in your reader. He advises dumping generalities and choosing significant details that reveal pertinent facts about the character and make him a unique individual.
13 – The Things They Say: How do you write good dialogue? You pay as much attention to feelings as to words.
Choosing the right words to put in a character’s mouth can also establish him as a unique individual, distinct from the others in the story. Dialogue can also provide conflict and Swain suggests using dialogue to show the characters attempting to influence someone’s attitude or behavior, to help or hinder another character.
14 – Variations On a Theme: How do you treat characters in various lengths, media, and genres? You design your people to fit your market.
Swain covers:
- The Short Story Character
- The Long Story Character
- The Category Character (or genre character)
- The Radio Character (valid today as audio books continue to be popular)
- The Stage Character
- The Film/TV Character
15 – The Character Out of Time: How do you get people to read about characters in unfamiliar worlds? You provide emotional insight into the world and individuals involved.
In this chapter, Swain describes characters from the past (history); future (as in science fiction); and those in the present, but “not-you” (contemporary groups whose lifestyles are outside of your norm).
16 – The Dynamics of Disbelief: How do you cope when readers don’t believe in your characters and stories? You plug the gaps where belief leaks out.
Swain lists seven major categories that can disrupt a reader’s suspension of disbelief and provides suggestions for how to fix them.
- You can fall out of viewpoint.
- You can fail to do enough research.
- You can tell your story instead of showing it.
- You can leave gaps in the motivation/reaction (M/R) stairway.
- You can fail to plant the things you should.
- You can give your characters things to do that your readers find distasteful.
- You can make the characters themselves less than likable.
17 – The Search for Zest: How do you maintain your cutting edge as a writer? You draw on the stimulus of story people.
The research and study of people, along with trying new experiences, will fill your mind with new images and ideas. New and different raw materials make for fresh settings, fresh plot concepts and fresh story people. Continually reach for more of life to maintain a zest for your characters and stories.
How It Helped Me: While the book can help you create a character from scratch, it really excels in helping you improve an existing character. Chapter 6 was an eye-opener for me. Using Direction, Goal, Drive and Attitude as quick touch-points gave me a handle on my characters that I didn’t have before. There’s a lot less aimless wandering in my stories now as my characters have a stronger purpose for their actions.
Who Can Benefit From Reading It: This book will be of most use to the writer that is still working on the basics of craft. The short chapters make it easy to jump in and grab a piece of information that will help round out a character. In fact, I’d recommend using it that way more than trying to follow every piece of advice in each chapter. Dip in and choose individual bits when you need them.
Though it isn’t a new kid on the publishing block, there is plenty of basic information that is still relevant to building story characters. Pick up a copy of Creating Characters today.